‏إظهار الرسائل ذات التسميات Books for Android development. إظهار كافة الرسائل
‏إظهار الرسائل ذات التسميات Books for Android development. إظهار كافة الرسائل

الخميس، 1 أكتوبر 2015

Getting Started with UDOO

Become an efficient maker by designing and building amazing prototypes with the UDOO platform and Android

Getting Started with UDOO

About This Book
  • Create real-world applications and prototypes using all the features provided by the UDOO board
  • Learn how to use the on-board Android operating system to control circuits and to provide new impressive interactions
  • This is a concise guide with step-by-step instructions that will help you create real-world applications using UDOO
Who This Book Is For
If you are an Android developer who wants to learn how to use UDOO to build Android applications that are capable of interacting with their surrounding environment, then this book is ideal for you. Learning UDOO is the next great step to start building your first real-world prototypes powered by the Android operating system.

What You Will Learn
  • Build working prototype circuits using breadboards
  • Create real-world applications and prototypes using all the features provided by the UDOO board
  • Control external circuits from Android applications with the Accessory Development Kit
  • Listen to the environment and change the application behavior using external sensors
  • Enhance user interaction with native Android APIs for voice recognition and synthesis
  • Use the Android networking API to provide Internet data to UDOO-connected circuits
  • Collect and publish sensor data from Android applications using MQTT libraries
In Detail
UDOO is a new development platform that acts as a single board computer capable of running both Linux and Android operating systems. With the compatibility of Arduino devices together with the Android operating system, this board favors the rapid development of physical applications with a solid user interface, which contributes significantly to the success of your projects.

This book is a great tutorial if you are planning to integrate all the amazing capabilities offered by Android into your small or big prototypes and be productive as soon as possible.

This is a step-by-step tutorial that will help you to create amazing real-world applications using UDOO. In each chapter, a new capability provided by the UDOO board is explained and then used in a real-world context to create a new physical application.

السبت، 12 سبتمبر 2015

Mastering OpenCV Android Application Programming

Master the art of implementing computer vision algorithms on Android platforms to build robust and efficient applications

Mastering OpenCV Android Application Programming

About This Book
  • Understand and utilise the features of OpenCV, Android SDK, and OpenGL
  • Detect and track specific objects in a video using Optical Flow and Lucas Kanade Tracker
  • An advanced guide full of real-world examples, helping you to build smart OpenCV Android applications
Who This Book Is For
If you are a Java and Android developer looking to enhance your skills by learning the latest features of OpenCV Android application programming, then this book is for you.

What You Will Learn
  • Understand image processing using OpenCV
  • Detect specific objects in an image or video using various state-of-the-art feature-matching algorithms such as SIFT, SURF, and ORB
  • Perform image transformations such as changing color, space, resizing, applying filters like Gaussian blur, and likes
  • Use mobile phone cameras to interact with the real world
  • Explore face detection, object detection, and image stitching in OpenCV Android programming
  • Build smarter applications by using machine learning algorithms
  • Learn to debug applications and create optimal custom algorithms by understanding how data is stored internally
In Detail
OpenCV is a famous computer vision library, used to analyze and transform copious amounts of image data, even in real time and on a mobile device.

This book focuses on leveraging mobile platforms to build interactive and useful applications. The book starts off with an introduction to OpenCV and Android and how they interact with each other using OpenCV's Java API. You'll also discover basic image processing techniques such as erosion and dilation of images, before walking through how to build more complex applications, such as object detection, image stitching, and face detection. As you progress, you will be introduced to OpenCV's machine learning framework, enabling you to make your applications smarter.

The book ends with a short chapter covering useful Android tips and tricks and some common errors and solutions that people might face while building an application. By the end of the book, readers will have gained more expertise in building their own OpenCV projects for the Android platform and integrating OpenCV application programming into existing projects.

Android Wearable Programming

Expand on your Android development capabilities by building applications for Android Wear

Android Wearable Programming

About This Book
  • Get to grips with the Android Wear and Google Glass SDK to build your own wearable apps
  • Incorporate voice and input features into your wearable apps and develop custom interfaces for Android TV
  • A step-by-step guide to creating applications that run directly on Android Wear devices and Google Glass
Who This Book Is For
If you are an Android developer who wants to learn how to build applications for the Android Wear platform, then this is the book for you. This book only requires a basic knowledge of Android programming. Familiarity with development IDEs such as Android Studio, IntelliJ IDEA, or Eclipse will be helpful.

What You Will Learn
  • Get introduced to the Android Wear and Google Glass SDK
  • Create your own basic and custom notifications for Android Wear by using Android notifications
  • Develop custom Android wearable watch faces and debug them over Bluetooth prior to packaging
  • Deploy your application to the handheld device or the Google Play Store
  • Develop apps that have the ability to send and receive binary blobs of data from the handheld device to the wearable device
  • Create custom layouts for the Android TV platform conforming to the Android TV design principles
  • Build effective user interfaces for the Google Glass platform
  • Incorporate voice and input features into your Android wearable app
In Detail
This book will introduce you to the very popular Android Wear platform with hands-on instructions for building Android Wear applications. You will start with an introduction to the architecture of Android, followed by an in-depth look at the design of Android applications and user interfaces using Android Studio. You will see how to create basic and custom notifications for your apps, and synchronize data from the wearable device with the handheld mobile device. More advanced topics such as intents, the Gradle build configuration and the implementation of build variants, and packaging and deploying from a single project code base are also covered.

By the end of this book, you will have a good understanding of wearable programming, and be confident enough to write programs for building Android applications that run on Android Wear.

Xamarin Mobile Application Development for Android - Second Edition

Develop, test, and deliver fully-featured Android applications using Xamarin

Xamarin Mobile Application Development for Android - Second Edition

About This Book
  • Build and test multi-view Android applications using Xamarin.Android
  • Work with device capabilities such as location sensors and the camera
  • A progressive, hands-on guide to develop stunning Android applications using Xamarin
Who This Book Is For
If you are a C# developer who wants to develop Android apps and enhance your existing skill set, then this book is ideal for you. Good working knowledge of C#, .NET, and object-oriented software development is assumed.

What You Will Learn
  • Build a multi-view, orientation-aware Android application with navigation
  • Lay out content using the LinearLayout, RelativeLayout, and TableLayout layout managers
  • Use a ListView (AdapterView) and Adapter to build a view that is populated from server data
  • Consume REST web service to perform GET, UPDATE, DELETE operation
  • Use Android SQLite for data persistence and caching
  • Capture the current location of a device, determine the street address, and integrate with the map app
  • Test, debug, and deploy an Android app
In Detail
Technology trends come and go, but few have generated the excitement, momentum, or long-term impact that mobile computing has. Mobile computing impacts people's lives at work and at home on a daily basis. Many companies and individual developers are looking to become a part of the movement but are unsure how to best utilize their existing skills and assets. The Xamarin suite of products provides new opportunities to those who already have a significant investment in C# development skills and .NET code bases, and would like to enter into this new, exciting world.

This example-oriented guide provides a practical approach to quickly learn the fundamentals of Android app development using C# and Xamarin.Android. It will lead you through building an Android app step-by-step with steadily increasing complexity.

Beginning with an overview of the Android and Xamarin platforms to provide you with a solid understanding of the underlying platform, we gradually walk through building and testing a Points of Interest Android app using C# and the Xamarin.Android product. You will learn to create ListView and add detail view to your Android application. You will handle application behaviors on orientation changes, before learning the different techniques to manage resources and layouts to support multiple screen sizes. You will then access a SQLite database in a cross-platform way and add location features to your application. Finally, you will add camera integration to your application and deploy your app to the various Android app stores.

Style and approach
An example-oriented, comprehensive guide to gain an understanding of both the Android and Xamarin platforms.

الاثنين، 31 أغسطس 2015

Android Programming: The Big Nerd Ranch Guide (2nd Edition)

Android Programming: The Big Nerd Ranch Guide is an introductory Android book for programmers with Java experience.

Android Programming: The Big Nerd Ranch Guide (2nd Edition)

Based on Big Nerd Ranch's popular Android Bootcamp course, this guide will lead you through the wilderness using hands-on example apps combined with clear explanations of key concepts and APIs. This book focuses on practical techniques for developing apps compatible with Android 4.1 (Jelly Bean) and up, including coverage of Lollipop and material design.

Write and run code every step of the way, creating apps that integrate with other Android apps, download and display pictures from the web, play sounds, and more. Each chapter and app has been designed and tested to provide the knowledge and experience you need to get started in Android development.

Big Nerd Ranch specializes in developing and designing innovative applications for clients around the world. Our experts teach others through our books, bootcamps, and onsite training. Whether it's Android, iOS, Ruby and Ruby on Rails, Cocoa, Mac OS X, JavaScript, HTML5 or UX/UI, we've got you covered.

الجمعة، 28 أغسطس 2015

Android Application Development All-in-One For Dummies


Android Application Development All-in-One For Dummies

6 BOOKS IN 1
  • Android Jump-Start
  • Background Material
  • The Building Blocks
  • Programming Cool Phone Features
  • Apps for All Kinds of Devices
  • Publishing and Marketing Your App
No experience? No problem! Start creating Android apps today!

Android is everywhere. Get your piece of the action with this all-in-one guide to creating great apps for this booming market! Six self-contained minibooks provide everything you need to program cool phone features, refine your apps, and add the perfect finishing touches.
  • First, the groundwork — set up your system for app development and create your first basic Android app
  • Android underpinnings — see how Java and XML are necessary and learn to use Android Studio
  • Nuts and bolts — discover the essentials common to every app from simple to complex
  • What phones can do — explore how to take advantage of a mobile device's unique feature set
  • Both big and small — learn to create apps for larger tablet screens, small watch screens, and larger TV screens
  • Make a game of it — investigate Android game development and learn to connect to social media
  • To market, to market — find out how to market your apps
  • The alternative world — learn app development techniques involving C and C++
Open the book and find:
  • Steps to create your first app
  • Major technical ideas behind Android
  • Tips for handling button presses
  • Hints for effective screen layout
  • Android's built-in tools
  • What a fragment is and how to use one
  • Programming tricks essential to building games
  • Posting your app to the Google Play Store
About the Author
Barry Burd, PhD, is a professor of mathematics and computer science at Drew University. He leads training courses for professional programmers in business and industry, and has lectured at conferences around the world. He is the author of the bestselling Java For Dummies and other programming books.

Android 5 Programming by Example

Turn your ideas into elegant and powerful mobile applications using the latest Android Studio for the Android Lollipop platform

Android 5 Programming by Example

About This Book
  • Design and customize GUI using material design to create attractive and intuitive layouts easily
  • Bring your designs to life with Android 5's powerful and extensive Java libraries, new sensors, and new platforms such as TVs, wearables, and cars
  • An example-based guide to learn and develop applications for Android 5
Who This Book Is For
If you have a great idea for a mobile app, and some familiarity with Java, or a similar procedural programming language, then all you need is this book to turn your idea into a reality.

What You Will Learn

  • Set up an effective development environment to create Android apps from scratch
  • Control the layout structure and design and edit code to control screen events
  • Respond to user interaction using Java and XML with your app
  • Keep your users up to date with Android's new notification framework
  • Implement Google APIs such as maps and other Google Services
  • Create apps for televisions, cars, and wearables and build home-screen app widgets
  • Add audio and video playback to your apps using the AudioManager and MediaPlayer classes
  • Program the two new Lollipop widgets, CardView and RecyclerView
  • Compile your apps, distribute them on the Google Play store, and build in a variety of ways to monetize them

In Detail
Android is a mobile operating system that runs on a staggering number of smart phones and tablets. Android offers developers the ability to build rich and innovative applications written using the Java programming language.

Beginning with detailed instructions on how to install and configure the Android SDK, Studio, and Virtual Device Manager, the book moves on to creating a simple, but working, "Hello World" app that can be run on a real device or emulator.

The book then moves on to layouts and the visual design of Lollipop apps. A new app is begun to demonstrate this and expanded as we move further, and, once material design has been introduced, the book moves on to the Java coding aspect and how to write code that responds to user interactions via callback methods such as touchscreen gesture listeners. No book on Lollipop APIs would be complete without explaining how the new Android TV, Wear, and Auto SDK tools work and how they can be utilized to either create new apps or convert those originally written for other platforms.

The book concludes by demonstrating how to package and deploy your finished app on the Google Play store.

الأربعاء، 26 أغسطس 2015

FREE ebook: Android Programming Succinctly

Android Programming Succinctly

Description
In Android Programming Succinctly, Ryan Hodson provides a useful overview of the Android application lifecycle. Topics ranging from creating a UI to adding widgets and embedding fragments are covered, and he provides plenty of links to Android documentation along the way. Each chapter is conveniently summarized to ensure you get the most out of reading the book, and summaries include helpful suggestions for expanding your abilities in this growing app market.

Table of Contents
Setting Up
Hello, Android
The Activity Lifecycle
User Interface Layouts
User Interface Widgets
Fragments
Application Data

Visit https://www.syncfusion.com/resources/techportal/details/ebooks/android to download for free.

الأربعاء، 19 أغسطس 2015

Unity 5 for Android Essentials

Unity 5 for Android Essentials

This book is perfect for competent Unity developers who want to learn how to develop, optimize, and publish games for Android devices in a quick and easy manner. This book assumes basic knowledge of game design concepts and/or some experience with other game technologies such as Unreal Engine 4, CryEngine, or GameMaker.


السبت، 15 أغسطس 2015

Android NDK Beginners Guide - Second Edition

Discover the native side of Android and inject the power of C/C++ in your applications

Android NDK Beginners Guide - Second Edition

About This Book
  • Create high performance mobile applications with C/C++ and integrate with Java
  • Exploit advanced Android features such as graphics, sound, input, and sensing
  • Port and reuse your own or third-party libraries from the prolific C/C++ ecosystem
Who This Book Is For
Are you an Android Java programmer who needs more performance? Are you a C/C++ developer who doesn't want to bother with the complexity of Java and its out-of-control garbage collector? Do you want to create fast intensive multimedia applications or games? If you've answered yes to any of these questions then this book is for you. With some general knowledge of C/C++ development, you will be able to dive headfirst into native Android development.

What You Will Learn
  • Build your first Android native project from scratch
  • Communicate with Java through Java Native Interfaces
  • Learn the key design intricacies of creating a native OpenGL ES 2.0 graphics application
  • Initialize, play, and record sound and music with OpenSL ES
  • Handle input events and sensors to create different interaction types
  • Port an existing library on Android by compiling most common C++ frameworks on Android
  • Interface and optimize the existing code with RenderScript
  • Combine graphics, sound, input, sensors, and physics in your application
In Detail
Android NDK is all about injecting high-performance and portable code into your mobile apps by exploiting the maximum speed of the device they run on.

This book will show you how to create C/C++-enabled mobile applications and integrate them with Java. The books starts with teaching you how to access native API and port libraries used in some of the most successful Android applications. Next, you will move on to create a real native application project through the complete implementation of a native API and porting existing third-party libraries. Moving forward, you will learn how to access the keyboard and input peripherals and read accelerometer or orientation sensors. Finally, you will dive into more advanced topics such as RenderScript.

Android Application Programming with OpenCV 3

Build Android apps to capture, manipulate, and track objects in 2D and 3D

Android Application Programming with OpenCV 3

About This Book
  • Capture and display real-time videos and still images
  • Manipulate image data using OpenCV and Apache Commons Math
  • A step-by-step guide to building Android and CV applications
Who This Book Is For
If you are a Java developer who is new to computer vision and would like to learn through application development, then this book is for you. You are expected to have a mobile device running Android 2.2 (Froyo) or greater, including a camera. Experience in Java is a must.

What You Will Learn
  • Install OpenCV and an Android development environment on Windows, Mac, or Linux
  • Control a camera and use its perspective in augmented reality
  • Share photos with other apps via Android's MediaStore and Intent classes
  • Create GUIs and handle events using Android activities and OpenCV
  • Train an image recognizer that can locate famous paintings in a scene
  • Apply "curves" and other color transformations to simulate the look of old photos
  • Apply convolution filters that sharpen, blur, emboss, or darken the details of an image
In Detail
Android Application Programming with OpenCV 3 is a practical, hands-on guide to computer vision and mobile app development. It shows how to capture, manipulate, and analyze images while building an application that combines photography and augmented reality. To help the reader become a well-rounded developer, the book covers OpenCV (a computer vision library), Android SDK (a mobile app framework), OpenGL ES (a 3D graphics framework), and even JNI (a Java/C++ interoperability layer).

Now in its second edition, the book offers thoroughly reviewed code, instructions, and explanations. It is fully updated to support OpenCV 3 and Android 5, as well as earlier versions. Although it focuses on OpenCV's Java bindings, this edition adds an extensive chapter on JNI and C++, so that the reader is well primed to use OpenCV in other environments.

Learning Unreal Engine Android Game Development

Tap into the power of Unreal Engine 4 and create exciting games for the Android platform

Learning Unreal Engine Android Game Development

About This Book
  • Dive straight into making fully functional Android games with this hands-on guide
  • Learn about the entire Android pipeline, from game creation to game submission
  • Use Unreal Engine 4 to create a first-person puzzle game
Who This Book Is For
If you are a game developer, designer, artist, or a beginner in the gaming industry and want to make Android games with Unreal Engine 4 efficiently, this book is ideal for you.

What You Will Learn
  • Install, build, and compile UE4 and prepare it for Android development
  • Understand the process of creating an Android game and its requirements
  • Import assets into your game and set their properties
  • Familiarize yourself with classes and how to use them
  • Script using Blueprint, an easy-to-use scripting tool
  • Use Matinee to create cinematics, set pieces, and scripted events
  • Package your game for Android devices and port it to the Google Play Store
In Detail
Have you ever wanted to create games that will get users hooked to their phones? Unreal Engine 4, with all its tools and power, will help make your dreams come true! Designed to get you working with Unreal Engine 4 from the very first page, this book will quickly guide you through the basics in the first two chapters. Once you get the hang of things, we will start developing our game―Bloques!

Bloques is a puzzle game with four rooms. Each room will be more challenging than the previous, and as you develop, you will graduate from movement and character control to AI and spawning. Once you've created the game, you will learn how to port and publish your game to the Google Play Store.

In addition to building an Android game from start to finish, you will also discover how to generate revenue, and how to optimize game performance using the tools and functionalities the engine provides. With this book, you will be inspired to come up with your own great ideas for your future game development projects.

الثلاثاء، 11 أغسطس 2015

Learning Unity Android Game Development

Learn to create stunning Android games using Unity

Learning Unity Android Game Development

About This Book
  • Leverage the new features of Unity 5 for the Android mobile market with hands-on projects and real-world examples
  • Create comprehensive and robust games using various customizations and additions available in Unity such as camera, lighting, and sound effects
  • Precise instructions to use Unity to create an Android-based mobile game
Who This Book Is For
If you are an Android developer who wants to learn how to build games with Unity for the Android platform, then this book is ideal for you. Some prior knowledge of C# and JavaScript would be helpful.

What You Will Learn
  • Set up the development environment when working with both Unity and Android
  • Import and work with the basic blocks of a game such as meshes, materials, and animations
  • Utilize particles and sound effects to provide feedback to the player
  • Adjust camera effects and game logic to create 2D games
  • Interface with touch and tilt inputs to create custom control systems
  • Create custom graphical interfaces and control elements
  • Leverage pathfinding to get intelligently moving characters
  • Illuminate scenes dynamically using lightmaps
Unity 5 is a revolution in developing great games for Android that provides a great integration platform that works seamlessly with Unity 5, which means that games can be developed quicker and easier than ever before.

Packed with a lot of examples, this book starts by helping you to understand all the great features that Unity 5 and Android have to offer. You will then create great games like Tic-Tac-Toe and the Monkey Ball game and also learn to enhance them. You will then expand the game's environment with lights and a skybox and learn to create enemies in a tank battle game. You will then explore the touch and tilt controls with the creation of a Monkey Ball clone.

With the recreation of a game similar to Angry Birds, you will delve into configuring physics and options for a 2D game experience. Finally, you will get a complete experience by learning the optimization techniques needed to keep your games running smoothly.

الثلاثاء، 28 يوليو 2015

FREE eBook: AdMob No-Nonsense Guide to Growing Your Mobile App

This handbook will walk you through practical ways to increase your app’s user engagement to help you eventually transition to growth. You’ll learn how to:
  • Pick the right metric to represent user engagement
  • Look at data to audit your app and find areas to fix
  • Promote your app after you’ve reached a healthy level of user engagement
~ Download link

السبت، 25 يوليو 2015

100 Questions and Answers to help you land your Dream Android Job: or to hire the right candidate!

100 Questions and Answers to help you land your Dream Android Job: or to hire the right candidate!

There is a boom in the mobile applications market. It has been projected than 2015 more than a billion (with b) smartphones will be sold, twice as many as the number of personal computers . Mobile channels are increasing their revenues figures, with percentages over 100% being the norm and not the exception. Each business needs a mobile application, and therefore the demand of engineers, UX designers and QA testers is under huge demand. There is far more demand for jobs than offer, and the situation is even more optimistic for senior developers. "100 Questions and Answers to make you get your Android Dream Job" collects 100 questions and answers, divided in three levels, that the author has been summarising during several years both as an interviewer and as a candidate. If you are looking for a position as an Android developer, no matter how experience you are, or if you are looking to hire new members for your organisation, this book will provide you all the material you need to take the right decision and hire the right candidate!

الثلاثاء، 14 يوليو 2015

Pro Android Web Game Apps: Using HTML5, CSS3 and JavaScript

Pro Android Web Game Apps: Using HTML5, CSS3 and JavaScript

Dive into game development and create great multiplayer online games with Pro Android Web Game Apps. This hands-on guide covers both the theory and practice of browser game development for the Android platform. You'll use cutting-edge technologies to make game engines in your browser, establish real-time server communication, and create amazing gaming experiences with artificial intelligence and rich media.

Bring your knowledge of HTML and JavaScript to the next level with Pro Android Web Game Apps. You are guided through exciting projects that give you firsthand experience with core game app development concepts. You'll start with a blank HTML page, and by the end of the book, have the skills needed to  create a multiplayer online game with rich graphics, sound, animation, and more—even if you have no previous games development or server-side experience.

What you’ll learn
  • How to set up your development environment, run applications, and debug and profile code
  • How to work with graphics and animations in a browser
  • How to optimize rendering and make your games run faster
  • How to handle events and user inputBuild an isometric game engineLearn the basics of 3D programming and WebGL
  • How to use JavaScript to create full-blown server-side support for your games
  • How to enrich your games using artificial intelligence
Who this book is for
The book is intended for developers with some generic HTML and JavaScript background who want to boost their experience to the next level and learn how to utilize browsers to build attractive multiplayer games for Android platform. No previous games development or server-side knowledge is required.

Table of Contents
  • Preparing the Environment
  • Graphics in the Browser: the Canvas Element
  • Creating the First Game
  • Animations and Sprites
  • Event Handling and User Input
  • Rendering Virtual Worlds
  • Making an Isometric Engine
  • 3D in a Browser
  • Using WebGL 
  • Going Serverside 
  • Talking to the Server
  • Making Multiplayer Games 
  • AI and Physics 
  • JavaScript Game Engines 
  • Building Native Applications 
  • Adding Sound
  • App A: Debugging Web Applications

الجمعة، 10 يوليو 2015

Android Game Programming by Example

Harness the power of the Android SDK by building three immersive and captivating games

Android Game Programming by Example

About This Book
  • Implement the critical main game loop and structure your games to enable an array of advanced features
  • Animate your characters with sprite sheets, add multiple scrolling parallax backgrounds, and implement genuinely tough, playable levels in your games
  • Build super-smooth 60 frames per second with the help of this easy-to-follow, projects-based guide
Who This Book Is For
The book is best suited for existing Android or Java programmers who want to adapt their skills to make exciting Android games.

The book is also for determined readers who might have no Android, game programming or even Java experience, but a reasonable understanding of object oriented programming knowledge is assumed.

What You Will Learn
  • Build simple to advanced game engines for different types of game, with cool features such as sprite sheet character animation and scrolling parallax backgrounds
  • Design and implement genuinely challenging and playable levels
  • Implement the critical main game loop
  • Implement basic and advanced collision detection mechanics
  • Bring to life a challenging enemy AI
  • Make the math behind 2D rotation, velocity, and collisions simple
  • Run your game designs at 60 frames per second or better
  • Process multitouch screen input effectively and efficiently
  • Implement a multitude of other game features such as pickups, firing weapons, HUDs, generating and playing sound FX, scenery, level transition, high scores, and more
  • Implement a flexible and advanced game engine that uses OpenGL ES 2 for fast, smooth frame rates
In Detail
Android gaming is a hot topic these days, but one of the few areas of technology that does not have an abundance of clear and useful documentation online. However, there is an ever-increasing demand for Android games.

This book will help you get up to speed with the essentials of game development with Android. The book begins by teaching you the setup of a game development environment on a fundamental level. Moving on, the book deals with concepts such as building a home screen UI, implementing game objects, and painting the scene at a fixed resolution. Gradually, it builds up to the implementation of a flexible and advanced game engine that uses OpenGL ES 2 for fast, smooth frame rates. This is achieved by starting with a simple game and gradually increasing the complexity of the three complete games built step by step. By the end of the book, you will have successfully built three exciting games over the course of three engrossing and insightful projects.

الخميس، 9 يوليو 2015

Beginning Android Development: Create Your Own Android Apps Today

Beginning Android Development: Create Your Own Android Apps Today

Create amazing Android applications today!  The rapid rise of the Android OS offers app developers one of the largest platforms available, and this easy-to-follow guide walks you through the development process step by step. Android programming experts teach you how to download the SDK, get Eclipse up and running, code Android applications, submit your app to the Google Play Store and share your finished Android apps with the world. This book explores everything from the simple basics to advanced aspects of Android application development. We walk you through all the steps in developing applications for the Android platform, including the latest Android features like scrollable widgets, enhanced UI tools and contact capabilities We break every aspect of the development process down into practical, digestible pieces. Whether you're new to Android development or already on your way, Beginning Android Application is the guide you need!

Topics Covered:
Chapter 1: Getting Started With Android Programming
Chapter 2: Activities, Fragments and Intents
Chapter 3: Getting to Know The Android User Interface
Chapter 4: Designing your user interface with Views
Chapter 5: Displaying Pictures and Menus with Views
Chapter 6: Data Persistence
Chapter 7: Content Providers
Chapter 8: Messaging
Chapter 9: Location Based Services
Chapter 10: Networking
Chapter 11: Developing Android Services
Chapter 12: Publishing Android Applications
* All Sample Source Code Included!

Mastering Android Game Development

Mastering Android Game Development

Master game development with the Android SDK to develop highly interactive and amazing games

About This Book
  • Develop complex Android games from scratch
  • Learn the internals of a game engine by building one
  • A succinct, hands-on guide to enhance your game development skills with Android SDK
Who This Book Is For
If you are an intermediate-level Android developer who wants to create highly interactive and amazing games with the Android SDK, then this book is for you.

In Detail
Gaming has historically been a strong driver of technology, whether we're talking about hardware or software performance, the variety of input methods, or graphics support, and the Android game platform is no different. Android is a mature, yet still growing, platform that many game developers have embraced as it provides tools, APIs, and services to help bootstrap Android projects and ensure their success, many of which are specially designed to help game developers.

This book is a progressive, hands-on guide to developing highly interactive and complex Android games from scratch. You will learn all the aspects of developing a game using a space shooter game as the example that will evolve with you through the chapters. You will learn all about frame-by-frame animations and resource animations. You will also create beautiful and responsive menus and dialogs and explore the different options for playing sound effects and music in Android.

You will then learn the basics of creating a particle system and how to use the Leonids library. Finally, we will configure and use Google Play Services on the developer console and port our game to the big screen.

الأربعاء، 8 يوليو 2015

Pro Android Wearables: Building Apps for Smartwatches

Pro Android Wearables details how to design and build Android Wear apps for new and unique Android wearable device types, such as Google Android smartwatches, which use the new WatchFaces API, as well as health-monitoring features and other cool features such as altimeters and compasses. It's time to take your Android 5 Wear application development skills and experience to the next level and get exposure to a whole new world of hardware.

As smartwatches continue to grab major IoT headlines, there is a growing interest in building Android apps that run on these wearables, which are now being offered by dozens of major manufacturers. This means more revenue earning opportunity for today's indie app developers. Additionally, this book provides new media design concepts which relate to using media assets, as well as how to optimize Wear applications for low-power, single-core, dual-core or quad-core CPUs, and how to use the IntelliJ Android Studio IDE, and the Android device emulators for popular new wearable devices.

What you’ll learn
  • How to build apps beyond those that just run on Android smartphones and tablets
  • How to master the fundamentals of wearable app design
  • How to build apps for wearables like smartwatches
Who this book is for
This book is for Android app developers new to Android apps development for embeddable appliances, wearables, and related hardware. This book takes your Android app development beyond the smartphone and tablet.

Table of Contents
1. Introduction to Android Wearables
2. Setting Up an Android 5 Wearables Application Development Workstation
3. A Foundation for Android Wearables
4. Exploring Android Studio
5. Android Virtual Devices
6. Introduction to Android Watch Faces Design
7. Program Watch Faces for Wear
8. A Watch Faces Timing Engine
9. Implement a WatchFaces Engine
10. WatchFaces Vector Design
11. WatchFaces Bitmap Design
12. WatchFaces Digital Imaging
13. Watch Face Configuration Companion Activity
14. Watch Face Configuration Companion Activity Utility and Wearable API
15. Wearables Application Testing
16. Wear API Deprecation
17. The Future of Android IoT APIs